ian_snyder at May 20th, 2014 14:24 — #1
This thread is now officially repurposed as a general Proteus modding thread. If you've any questions about how this works, just ask in the thread.
I'm making a mod of Proteus with the goal of subverting the intention of the original as much as I can while remaining within its constraints. Possible subtitle: "Let's make Ed Key cry. (Sorry Ed.)"
My first experiment: to replace the color palette with a random image. The result: blood red proteus.
You can just barely make out the glimmer of the ocean in the distance.
The name of the game is 'Pseutos' it's an anagram/scramble of 'Psuedo Proteus' and it's pronounced 'Dark Proteus'.
eddiecameron at May 20th, 2014 15:10 — #2
About time someone made a Proteus with a real game in it. You have to figure out what glimmers are part of it and which are just dust on your screen.
ian_snyder at May 20th, 2014 17:23 — #4
I have no interest in duplicating any efforts, and since people seem (rightly) more attracted to the artistic endeavors of aliceffekt, I'm cancelling development on this project.
smestorp at May 20th, 2014 18:32 — #5
ahhh this is something i'd thought about too (and threatened ed with but not got around to)
heavy metal proteus
um yeah aliceffekt's effort seems pretty good here ummm
on the one hand i agree about not duplicating effort but on the third hand PROTEUS HACK JAM sounds pretty yes
ian_snyder at May 20th, 2014 18:41 — #6
Yeah, if it were part of an artistic exercise by a larger group of developers to see how each person's particular style manifested inside this specific constraint, that'd be something worth taking part in. As is though, it's just my version vs. aliceffekt's, and nothing about that interests me.
edclef at May 20th, 2014 18:45 — #7
Awww Ian, I'd be sad if you didn't continue with this in some form, some day (but I'll confess to also being intimidated by the thought of what aliceffekt will get up to with this...)
I want to be made to cry! Proteus only made me cry once and that was from stress.
I must finish off the half-implemented "mod selection" system at some point...
smestorp at May 20th, 2014 18:47 — #8
um if more people jumping on the bandwagon would help make it into the other thing i will assist
if not hey
bob at May 20th, 2014 18:48 — #9
Yeah, I reckon I could pretty conclusively make Ed cry as well if you really needed more people in on this sort of thing.
radiatoryang at May 20th, 2014 19:25 — #10
yeah I disagree re: duplicate efforts, they'll all turn out different anyway. We all need to pull together to make @edclef cry.
mooonmagic at May 20th, 2014 20:19 — #11
Really curious to see what you do with this; I understand your feelings of Duplication but I don't think that will occur?
kurai at May 21st, 2014 07:15 — #12
Wait. Is Proteus moddable?
edclef at May 21st, 2014 11:04 — #13
Yes, in the sense that the resources folder is totally un-encrypted and you can replace files with whatever you want. You can also edit scripts to make new types of trees and flowers and such, but a lot of stuff is much more fixed (e.g. animals only have a few parameters exposed).
I'm now rather tempted to expand this a little, at least where it's easy to do so. At one point I was thinking about making a scripting system for plugging animal behaviours together but lots of this generalisation stuff got swept aside because of just wanting to finish the thing!
(On a related note, I would also consider open-sourcing Proteus at some point, but I don't really know how to do this "properly")
(Also I wish I could find the forum post where Ian gave me a crash course in colour-choosing that was a big part of Proteus's look, but I think it must have been on the old The Games Collective.)
absurditure at May 21st, 2014 11:17 — #14
I'm also going to be slowly working on a version. Much slower than aliceffekt.
Considering doing one that is just really hard to look at.
mclogenog at May 21st, 2014 16:15 — #15
I'm very glad people are trying this; I was thinking about a similar thing around GDC, but I don't have the know-how to mod it. Please keep going with yours, Ian!
dom2d at May 21st, 2014 19:54 — #16
I think it becomes an exercise as soon as two people do it. So please do it
cniangel at May 21st, 2014 20:38 — #17
I really want to make some strange stuff for Proteus now. Just to see what happens.
absurditure at May 22nd, 2014 00:58 — #18
I don't know if I should post more in this thread, or not. :/
ian_snyder at May 22nd, 2014 01:51 — #19
Go for it! Or make your own thread, which ever you prefer
smestorp at May 22nd, 2014 13:21 — #20
ooooh lovely, such alien jungle vista
it's just really moist and i like it a lot
i'm doing a thing:
edclef at May 22nd, 2014 18:15 — #21
(We could move this to a general "messing with Proteus" thread? Happy also to answer questions about scripting and whatever else would be useful. It would be fun to see people making some new sorts of plants and stuff)
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