If you've ever wanted to ride hoverbikes through the countryside with your buds, this is the game series for you
I think when I started with this series, it was going to have you trying to find your way around by having the game point in a vague direction and then trying to follow it through whatever. Eventually I found that walking was too slow, so I decided to add...Speederbikes. And then the debug method of finding other waypoints in the system became too cool/too good not to use in the game.
But how is this a series? Well there should be 3 separate games, with the same general structure, but along different points in the story arc. You meet the characters at different years (hence the names, which are the year's number), and you travel the land for different reasons.
Currently I have just about everything in place with the first game, making subsequent games is a matter of changing the game's script and some models. This has been a great opportunity to fuck around with unity's mecanim system, which is rather easy to use
I don't think there's a real gameplay goal I'm trying to pull off, I guess I just like making games with weird characters and then you do stuff. I like undulating, endless terrains and feeling lost, so that's what this game is tryin to capture, I think.
I'm breaking my rule of not talking about it because part of it is busted tonight, plus I think I'm at a point where I can start showing it off.