If you've ever wanted to ride hoverbikes through the countryside with your buds, this is the game series for you
I think when I started with this series, it was going to have you trying to find your way around by having the game point in a vague direction and then trying to follow it through whatever. Eventually I found that walking was too slow, so I decided to add...Speederbikes. And then the debug method of finding other waypoints in the system became too cool/too good not to use in the game.
But how is this a series? Well there should be 3 separate games, with the same general structure, but along different points in the story arc. You meet the characters at different years (hence the names, which are the year's number), and you travel the land for different reasons.
Currently I have just about everything in place with the first game, making subsequent games is a matter of changing the game's script and some models. This has been a great opportunity to fuck around with unity's mecanim system, which is rather easy to use
I don't think there's a real gameplay goal I'm trying to pull off, I guess I just like making games with weird characters and then you do stuff. I like undulating, endless terrains and feeling lost, so that's what this game is tryin to capture, I think.
I'm breaking my rule of not talking about it because part of it is busted tonight, plus I think I'm at a point where I can start showing it off.
I have completed the first game!
Fixed the problem,
> Download the game here
> P4R7 IV !5 UP
Now in one large ZIP containing all the games.
This is cute! The camera spinning thing on the third game got me super lost on my first go. I went back and played the first one again and the camera started spinning there too. Weird.
Edit: Not happening anymore? Must have been a bug. Weird.
Glad you like it! The camera is attached to the main guy and pans down, maybe you were moving the mouse/controls a little bit during that time/
The bug only happens once you get on the hoverbike. On closer inspection it looks like the main character is actually turning while on the bike, with the bike itself staying the same angle. Weird.
Edit: It looks like it happens if you are moving the mouse left or right while getting on the bike. Some velocity vector is not getting reset.
Ohh yeah, I can try to see about fixing it, in the meantime don't try to move the mouse and mount a bike at the same time
I love the variation in mood you get from swapping the textures between the games and riding the floaty hoverbikes feels good. I had the urge to go off exploring, but was afraid I'd loose track of my friends.
Funny, I encountered the same spinning camera bug in the 3rd game and thought it was a mechanic, so I was trying to steer my bike with the spinning camera, which was dizzying, but kind of fun.
Oh man, that intro sequence (dropping down from above w/ the text) is super dope. Really digging the mood of these!
Unfortunately I'm having some crashing issues w/ the Mac version, and I haven't been able to play them out fully. I haven't been able to figure out what I'm doing that's causing it. :[
I'm sorry to hear that where does it crash? Can you give me the repro steps?
Yeah, I'll give these another go tonight when I'm at home and let you know if I can figure out when it's happening. It was quitting while I was hoverbiking on 776 & 778. My computer my just need a reboot or something though too – who knows.
776 quits after someone finishes the race. 778 quitting at a certain place is also normal, I think.
I set the graphics quality lower and I am in business! My computer might not be equipped to handle all those grass blades. 778 does quit after my character says that it's not feeling so good, but I'm not thinking this is on purpose, yes?
Really enjoyed playing these – the controls are a challenge (the mouse sensitivity is very high for me), but I got used to it and I think it ended up contributing well to the eerie maybe-i'm-on-something vibe of all of these. Nice work!
I had a little bit of a trouble keeping up with the speed of the dialogue text in 776.
Yes, it should fade out but it looks like that doesn't happen...
I'm very glad you liked them! I will have to take performance more into account in the future, I have a pretty old PC/GFX card and it worked fine, (this was the extent of my hardware testing...)
Cool! i liked this. I had the camera bug on the first one like 4 times in a row, even though I knew the solution to it, which kinda colored my experience. The mood that you captured was pretty evocative. I don't know if it is something you want to do, but exploring sounds beyond the non-diagetic might be interesting. I suppose you could argue in that world that is what crickets sound like, but I think I wanted to hear more of the world itself.
The part of hanging out with buddies at twilight that you captured is interesting, and the boundary between friend space and family space, and how it is mediated by a motor vehicle spoke pretty strongly to me. I was kinda hoping the second episode would be set in the village, but the looping nature is fine too.
The second and third episodes didn't feel as strong to me as the first, but I don't know what could be done with that though. Perhaps it was the fact that I rode with my buddies rather than zooming ahead like I did on the first episode.
Good job though, I hope you return to the teen foxes on rocket bikes world soon, it is a place that I want to see more of. The immediate story that pops into my mind is a first date, but I would also be into: teen foxes get into trouble with the law, teen foxes go bowling, teen foxes eat a kabab.
Thanks! I think this weekend I'll try fixing the bug since a bunch of other people reported it, and add a 4th scene to the game.
I think you should make the camera spinning thing an intentional part of the second game. Maybe have it spin gradually faster as you continue to ride the bike?
I too was a victim of the spinning bug. Incidentally, this is a sentence which I feel conjures a fantastic mental image.
I liked the recurring descending camera intros. I think 780 had my favourite aesthetic... the classic look in 776 was also nice, but I felt the grass popped in/out too blatantly, if that makes any sense (though it looked good in 778).
Do the titles still refer to the years the games take place in? 780 felt like it continued on directly from 778 to me (but then again, the actual executable for 780 is named 778). While it was fun trying to make sense of the story, it seemed a bit weak to me. For reference, I preferred the dialogue in the first two games, it feels more grounded in reality, but this may just be personal preference. Looking forward to a fourth chapter...
I need to fix that dang bug.
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